Blog

Thoughts, articles, commentary, etc.

Fate Issues Unclear Costs for Success at a Cost

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  • #game-design
  • #blog
  • #fate-core

A continuing series on the #CommonComplaints of #FateCore This one’s deceptively simple. When you roll a tie or fail and choose to succeed at a minor or major cost, it’s not always clear what that cost should (or even could) be.

Fate Issues: Players Have Too Much Narrative Control

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  • #tabletop-rpgs
  • #fate-core
  • #game-design

A continuing series on the #CommonComplaints of #FateCore Now that we’ve seen how the core mechanic works, you can see that the PCs do indeed have a lot of control over their own success.

Ductape vs Megaphone

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  • #self

Content warning: social media, diversity I’m not exactly what you’d call a large publisher.

Fate Issues: Complex Resolution Mechanic

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  • #blog
  • #fate-core
  • #game-design

A continuing series on the #CommonComplaints of #FateCore Now this is a hard one, because it can be true.

Fate Core Common Complaints

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  • #tabletop-rpgs
  • #fate-core
  • #game-design

Fate gets a lot of hate on social media. Some people hate it, some people love it. As a designer, I want to know what the issues are, so that I can avoid them in systems I design, and patch them in games that I write using Fate.

Deep vs Wide

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  • #self

More unhelpful soul-searching This post was inspired by conversations on Tabletop.Social with Alex Schroeder and Frotz.

Why PCs and NPCs Should Work Differently

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  • #blog

Hint: they serve fundamentally different purposes. I’m writing this post sort of as a way to collect my thoughts before diving into a particular design challenge in this vein on #ATSD.

Is Crunch Required for Long-Running Games?

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  • #tabletop-rpgs
  • #game-design

I seem to write a lot of stuff phrased as a question when I intend to give a specific answer.

Why I Design Games When I'm Sick

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  • #game-design
  • #tabletop-rpgs

Short one today. Topical though, since I’m still feeling like shit. As the saying goes, I’m sick and tired of being sick and tired.

Why I Love Analytical Game Design

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  • #tabletop-rpgs
  • #game-design

And why I don’t get to use it often. Buckle in, this is going to be a long one.