Tabletop RPGs

D&D, Fate Core, Powered by the Apocalypse, Voidspiral games, etc.

Fate Issues: Complex Resolution Mechanic

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  • #blog
  • #fate-core
  • #game-design

A continuing series on the #CommonComplaints of #FateCore Now this is a hard one, because it can be true.

Fate Core Common Complaints

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  • #tabletop-rpgs
  • #fate-core
  • #game-design

Fate gets a lot of hate on social media. Some people hate it, some people love it. As a designer, I want to know what the issues are, so that I can avoid them in systems I design, and patch them in games that I write using Fate.

Why PCs and NPCs Should Work Differently

  • #tabletop-rpgs
  • #blog

Hint: they serve fundamentally different purposes. I’m writing this post sort of as a way to collect my thoughts before diving into a particular design challenge in this vein on #ATSD.

Is Crunch Required for Long-Running Games?

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  • #tabletop-rpgs
  • #game-design

I seem to write a lot of stuff phrased as a question when I intend to give a specific answer.

Why I Design Games When I'm Sick

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  • #game-design
  • #tabletop-rpgs

Short one today. Topical though, since I’m still feeling like shit. As the saying goes, I’m sick and tired of being sick and tired.

Why I Love Analytical Game Design

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  • #tabletop-rpgs
  • #game-design

And why I don’t get to use it often. Buckle in, this is going to be a long one.

My Experience With Strahd So Far

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  • #tabletop-rpgs
  • #rant

Massive disclaimer time. Content warning: Spoilers, philosophy of RPGs. Expect disagreements of schools of thought.

Learning to Love Document Generation

  • #game-design
  • #tabletop-rpgs
  • #blog
  • #software

Hi. I’m Joe, and this is now my blog. For my sketchblog that was previously on write.

My CoS character, Carmilla

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  • #tabletop-rpgs

Carmilla Czarna, my barbarian for @FluffySnowfall’s Strahd game