In Which I Lament How Uninformed I Am
I know what I Like And I like what I know
D&D, Fate Core, Powered by the Apocalypse, Voidspiral games, etc.
I know what I Like And I like what I know
A continuing series on the #CommonComplaints of #FateCore This one’s deceptively simple. When you roll a tie or fail and choose to succeed at a minor or major cost, it’s not always clear what that cost should (or even could) be.
A continuing series on the #CommonComplaints of #FateCore Now that we’ve seen how the core mechanic works, you can see that the PCs do indeed have a lot of control over their own success.
A continuing series on the #CommonComplaints of #FateCore Now this is a hard one, because it can be true.
Fate gets a lot of hate on social media. Some people hate it, some people love it. As a designer, I want to know what the issues are, so that I can avoid them in systems I design, and patch them in games that I write using Fate.
Hint: they serve fundamentally different purposes. I’m writing this post sort of as a way to collect my thoughts before diving into a particular design challenge in this vein on #ATSD.
I seem to write a lot of stuff phrased as a question when I intend to give a specific answer.
Short one today. Topical though, since I’m still feeling like shit. As the saying goes, I’m sick and tired of being sick and tired.
And why I don’t get to use it often. Buckle in, this is going to be a long one.
Massive disclaimer time. Content warning: Spoilers, philosophy of RPGs. Expect disagreements of schools of thought.