Game Design

Articles about my experiences, philosophy, and methodology in game design.

The Chosen One

  • #blog
  • #tabletop-rpgs
  • #dnd
  • #game-design

An optional game mod for D&D 5e, in which you run exactly 1 character, but can deal with a normal party’s worth of encounter.

The Beginnings of SGS

  • #blog
  • #game-design
  • #programming
  • #software
  • #c-sharp
  • #sgs

It’s getting cold out there. I’ve already about packed up the shop. The car lives in the garage too now, so there’s only so much space for #woodworking now.

A Bit on Executing Character Concepts in 5e

  • #blog
  • #tabletop-rpgs
  • #dnd
  • #game-design
  • #rant

I feel a bit like I’m struggling upstream when trying to create some kinds of characters in fifth edition Dungeons & Dragons.

Fate Issues: Too Easy Because the GM's on Your Side

  • #fate-core
  • #blog
  • #tabletop-rpgs
  • #game-design

A continuing series on the #CommonComplaints of #FateCore This is true if the GM’s not interested in making the story actually challenging for the PCs.

Acrobat Rage

  • #game-design
  • #blog
  • #software
  • #rant

This is about desktop publishing, not a Bard/Barbarian build. Oh my god I hate Acrobat.

The Lazy Dm and Me

  • #game-design
  • #tabletop-rpgs
  • #blog

I recently finished Sly Flourish’s The Lazy DM. This isn’t a review so much as some reflections and a bit of unasked advice.

Fate Issues: Too Much Separation between Player and Character

  • #fate-core
  • #game-design
  • #tabletop-rpgs
  • #blog

A continuing series on the #CommonComplaints of #FateCore This is one that I do agree with, in some ways.

The Lost Soul Blues Beta and Beyond

  • #game-design
  • #blog
  • #tabletop-rpgs

I just released The Lost Soul Blues, a short dark-fantasy #ttrpg set in Hell.

Fate Issues Unclear Costs for Success at a Cost

  • #tabletop-rpgs
  • #game-design
  • #blog
  • #fate-core

A continuing series on the #CommonComplaints of #FateCore This one’s deceptively simple. When you roll a tie or fail and choose to succeed at a minor or major cost, it’s not always clear what that cost should (or even could) be.

Fate Issues: Players Have Too Much Narrative Control

  • #blog
  • #tabletop-rpgs
  • #fate-core
  • #game-design

A continuing series on the #CommonComplaints of #FateCore Now that we’ve seen how the core mechanic works, you can see that the PCs do indeed have a lot of control over their own success.